GB Studio Cheat Sheet
3 Main Components
Actor – Characters
Trigger – Action based on what the player does
Scene – The map on which the character moves
4 Colors for Backgrounds and Objects – Light Green, Dark Green, Black and White
Sprites
3 Colors, Light Green, Black and White for Sprite.
Bright Green for Transparent Background
16×16 pixels
Minimum 1 Frame
3 Frames – Looking Down, Up and Right – GB Studio will flip Right to make Left
Six Frames to do animated Sprites
Animated Sprites – up to 25 frames
25 Unique Frames in a Scene, so don’t have all Sprites Animated
Remember that 25 Unique Frames Includes Objects on top of Background, Not Just Sprites
Actors
3 Frames can look in all directions
Animated actors can move around
Backgrounds
8×8 Tiles
4 Colors – Light Green, Dark Green, Black and White
192 Unique Tiles in Background – Note the tiles can be reused
Combine Sprites to make Larger Objects
Background (32×32 Grid)
Maximum size is 256×256
Minimum is 160×144
Using Tiled
Create a new map
Max 32 x 32 tiles
Width and Height 8 pixels
Create a new Tileset
Import PNG Image
Save Tileset
Under “View” “Views and Toolbars” make sure “Tilesets” is turned on
Numbers for GB Studio (Courtesy of 2bit Crook )
https://discord.com/channels/554713715442712616/601496298863984726/1123613926379225088
8×8 = The size of a background tile
8×16 = The size of a sprite tile
16×16 = Two sprite tiles, a metasprite.
32×32 = Four sprite tiles, a metasprite.
80×80 = 10 sprite tiles combined, the largest connected metasprite one can create.
3 = Colors can be used for sprites (1 transparent).
4 = Colors can be used for backgrounds and UI.
5 = Projectiles per scene.
10 = Sprite tiles can be loaded in one row (scanline) before dropping out.
10 = Active actors can be on screen at once.
16 = GBC Palettes total, 8 for background and 8 for sprites. Each palette can hold 4 colors.
20 = Active actors over a larger scene.
38 = Maximum amount of 8×16 sprite tiles on screen at once (2 reserved for Emote)
96 = Max amount of sprite tiles in a scene total.
128 = Max Background Tiles in a scene to be able to have 96 sprite tiles available.
192 = Max Background Tiles in a scene and still be able to use dialog/text.
64 sprite tiles available.
256 = Max Background Tiles in a scene that isn’t logo mode. 64 sprite tiles available. 360 = The amount of tiles that make up a 160×144 resolution. All tiles can be unique in logo mode. 12 sprite tiles are available.
160 x 144 = The base resolution for the Gameboy and smallest size for a scene.
512 x 2040 = Maximum size for a scene height wise.
1016×1024 = Maximum size for a scene equalish size. 2040 x 512 = Maximum size for a scene length wise.
#071821 – Darkest tone for sprites and backgrounds
#306850 – Mid dark tone for backgrounds only.
#86c06c – Mid light tone for sprites and backgrounds.
#e0f8cf – Lightest tone for sprites and backgrounds
#65ff00 – Transparency for sprites.