GB Studio Cheat Sheet

GB Studio Cheat Sheet

3 Main Components

Actor – Characters

Trigger – Action based on what the player does

Scene – The map on which the character moves

4 Colors for Backgrounds and Objects – Light Green, Dark Green, Black and White

Sprites

3 Colors, Light Green, Black and White for Sprite.

Bright Green for Transparent Background

16×16 pixels

Minimum 1 Frame

3 Frames –  Looking Down, Up and Right – GB Studio will flip Right to make Left

Six Frames to do animated Sprites

Animated Sprites – up to 25 frames

25 Unique Frames in a Scene, so don’t have all Sprites Animated

Remember that 25 Unique Frames Includes Objects on top of Background, Not Just Sprites

Actors 

3 Frames can look in all directions

Animated actors can move around

Backgrounds

8×8 Tiles

4 Colors – Light Green, Dark Green, Black and White

   192 Unique Tiles in Background – Note the tiles can be reused

Combine Sprites to make Larger Objects

Background (32×32 Grid)

Maximum size is 256×256

Minimum is 160×144

Using Tiled

Create a new map

Max 32 x 32 tiles

Width and Height 8 pixels

Create a new Tileset

Import PNG Image

Save Tileset

Under “View” “Views and Toolbars” make sure “Tilesets” is turned on

Numbers for GB Studio (Courtesy of 2bit Crook )

https://discord.com/channels/554713715442712616/601496298863984726/1123613926379225088

8×8 = The size of a background tile

8×16 = The size of a sprite tile 

16×16 = Two sprite tiles, a metasprite.

32×32 = Four sprite tiles, a metasprite. 

80×80 = 10 sprite tiles combined, the largest connected metasprite one can create. 

3 = Colors can be used for sprites (1 transparent). 

4 = Colors can be used for backgrounds and UI. 

5 = Projectiles per scene. 

10 = Sprite tiles can be loaded in one row (scanline) before dropping out. 

10 = Active actors can be on screen at once. 

16 = GBC Palettes total, 8 for background and 8 for sprites. Each palette can hold 4 colors. 

20 = Active actors over a larger scene. 

38 = Maximum amount of 8×16 sprite tiles on screen at once (2 reserved for Emote)

 96 = Max amount of sprite tiles in a scene total

128 = Max Background Tiles in a scene to be able to have 96 sprite tiles available. 

192 = Max Background Tiles in a scene and still be able to use dialog/text. 

64 sprite tiles available. 

256 = Max Background Tiles in a scene that isn’t logo mode. 64 sprite tiles available. 360 = The amount of tiles that make up a 160×144 resolution. All tiles can be unique in logo mode. 12 sprite tiles are available. 

160 x 144 = The base resolution for the Gameboy and smallest size for a scene. 

512 x 2040 = Maximum size for a scene height wise. 

1016×1024 = Maximum size for a scene equalish size. 2040 x 512 = Maximum size for a scene length wise. 

#071821 – Darkest tone for sprites and backgrounds 

#306850 – Mid dark tone for backgrounds only. 

#86c06c – Mid light tone for sprites and backgrounds. 

#e0f8cf – Lightest tone for sprites and backgrounds 

#65ff00 – Transparency for sprites.